Miroprint needs a 3D Character Artist to create a high-detail, production-ready realistic character using 3ds Max

WHAT THE CLIENT ASKED FOR

Miroprint needs a 3D Character Artist to create a high-detail, production-ready realistic character using 3ds Max.

​ ​3D Realistic Character Artist Needed (3ds Max - Modeling, Texturing, & Rigging) ​Project Overview: ​We are looking for an experienced 3D Character Artist specializing in Realistic Character Creation using Autodesk 3ds Max. The artist will handle the entire pipeline to create a high-detail, production-ready realistic character, including detailed sculpting, realistic skin/material texturing, and complete character rigging. ​Responsibilities: ​Realistic Modeling: Sculpt and model realistic human/creature anatomy with high accuracy, clean topology, and proper edge flow for realistic deformations. ​Texturing & Shading: Create photorealistic PBR textures (skin pores, wrinkles, fabric weaves, metallic details) and setup realistic materials. ​Hair & Fur: Create realistic hair/beard (using Ornatrix, XGen, or HairFX / Alpha Cards depending on production requirements). ​Rigging & Skinning in 3ds Max: Build a realistic full-body and facial rig (CAT, Biped, or Custom Bone system) with accurate skin weights to handle realistic joint flexes and facial expressions. ​Requirements & Qualifications: ​Expert-level skills in Autodesk 3ds Max. ​High proficiency in ZBrush (for high-detail realistic sculpting) and Substance Painter / Mari (for realistic PBR texturing). ​Strong understanding of realistic human anatomy, facial muscle structure, and likeness creation. ​Proven portfolio featuring high-quality Realistic 3D Characters. ​Experience with realistic lighting, rendering engines (V-Ray, Arnold, or Corona), or real-time game engines (Unreal Engine 5). ​Deliverables: ​Native 3ds Max scene file (.max) with proper layer setup and rig intact. ​High-res PBR Texture Maps (4K resolution - Diffuse/Base Color, Normal, Roughness, Specular, Displacement/Bump, Micro-maps). ​Exported FBX/OBJ files (High-Poly and Low-Poly/Game-Ready if requested). ​Animation-ready rigged character with realistic facial control setup. ​How to Apply: ​Please submit your application with: ​Link to your Portfolio / ArtStation showing realistic character work. ​A video showcase / Demo Reel of your 3ds Max Rigging and character deformation. ​Your estimated turnaround time and rate for this project

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